Miss Information is annoyed by the predator/prey relationshipThe game Manhunt has proven to be more complex than Miss Information had originally thought.
First there’s the hiding aspect. Preferred hiding places are behind stacks, in dark corners and under study carrels—in use study carrels. It doesn’t matter that you are disrupting the person using the carrel—Manhunt takes precedence.
Then there’s the running. The playing field includes the entire library. Nowhere is off-limits so just go nuts. You must always run at top speed so the pesky library staff can’t catch you. Also running works best as a group activity so find someone to chase. For more fun—get someone to chase you. If you can run and squeal at the same time that’s even better. You are well on your way to becoming a legend in the sport.
Then there’s the “lying in wait” element of the game. Miss Information had initially failed to recognize the strategic importance of this part of Manhunt. This is where knowledge of your opponent really pays off. The library has 4 floors and an elevator. If you see your opponent getting on the elevator, this is your signal to race up the stairs, pick a floor, lurk about and wait for the elevator doors to open. When those doors open it is your cue to lunge at the people inside, make a scary face and screech. You are the winner. Or something. On rare occasions, your opponent might have outwitted you by getting off at a different floor. The elevator may only contain strangers, often families of new immigrants or elderly people with heart problems. It doesn’t matter. Scream and holler all you want at the strangers. It’s summer. Manhunt is the only thing that matters.
Well, there is another thing that matters. It is that the elevator is conveniently located like 3 feet from the reference desk where Miss Information spends the best damn years of her life. This puts her in an optimal position to put an end to your stupid Manhunt game. In the words of Armen Tamzarian: up yours, children.
Miss Information: 2